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Yuanlong Zhou

Engineer the world with unbounded creativity.

Portfolio (Projects)


Part 1. Computer Graphics, Animation and Vision

Object Detection and Video Segmentation (Grounding-DINO, SAM, X-mem)


3D Reconstruction (SLAM, Nerf, Gaussian Splatting) & AIGC Model Generation


A Billiard Ball Simulation Game (OpenGL) with Adaptive AI Opponent and Genetic Algorithm Optimization

More details…

Cloth Physics Simulation System (Linearly Implicit Euler, Pernalty Collision Forces and Sparse Matrices)

Source code on GitHub…

A 3D model rendering simulator on web browser using WebGL

Click here to interact with it

Source code on GitHub…

Inverse Kinematics Renderer with Convex optimizer (Gradient Descent, Newton’s Method, BFGS)

Source code on GitHub…

Dual Quaternion Skinning based Character Animiation

Source code on GitHub…

Skinned Linear Model, Blendshapes and FACS

Helicopter Simulation Game with Keyframed Animation

Source code on GitHub…


Part 2: Machine Learning & Data Analytics Systems

Integrated Machine Learning System for Financial Risk Analysis and prediction

Basic logic diagram of LSTM
 
Prediction on the stock trend

Source code on GitHub…

Automatic Data Analytics System with Ensembled Machine Learning Methods

Source code on GitHub…


Part 3: Video Games

MiniTrans (Launched on Steam)

View on Steam

Voyage (逆旅)

Source code on GitHub…

Tricky Cube (诡立方)

Source code on GitHub…

Fly Together (扶摇)

Source code on GitHub…


Other Works

and more…

Copyright © 2019-2024 by Yuanlong Zhou.
All rights are reserved. If you want any reference from above, please contact me.