Portfolio (Projects)
Part 1. Computer Graphics, Animation and Vision
Object Detection and Video Segmentation (Grounding-DINO, SAM, X-mem)
3D Reconstruction (SLAM, Nerf, Gaussian Splatting) & AIGC Model Generation
A Billiard Ball Simulation Game (OpenGL) with Adaptive AI Opponent and Genetic Algorithm Optimization
Cloth Physics Simulation System (Linearly Implicit Euler, Pernalty Collision Forces and Sparse Matrices)
A 3D model rendering simulator on web browser using WebGL
Click here to interact with it
Inverse Kinematics Renderer with Convex optimizer (Gradient Descent, Newton’s Method, BFGS)
Dual Quaternion Skinning based Character Animiation
Skinned Linear Model, Blendshapes and FACS
Helicopter Simulation Game with Keyframed Animation
Part 2: Machine Learning & Data Analytics Systems
Integrated Machine Learning System for Financial Risk Analysis and prediction
Basic logic diagram of LSTM
Prediction on the stock trend
Automatic Data Analytics System with Ensembled Machine Learning Methods
Part 3: Video Games
MiniTrans (Launched on Steam)
Voyage (逆旅)
Tricky Cube (诡立方)
Fly Together (扶摇)
Other Works
and more…
Copyright © 2019-2024 by Yuanlong Zhou.
All rights are reserved. If you want any reference from above, please contact me.